Resonance: A Plague Tale Legacy review

Resonance: A Plague Tale Legacy is not the rat-choked continuation many expected after Requiem. Asobo Studio instead turns the clock back fifteen years and hands the story to Sophia, the smuggler later known as the Sea Scorpion. The result is a much more action focused adventure that still feels like a Plague Tale: intimate, cruel, and beautifully made.

The plot opens with Sophia as a child in a convent, subjected to experiments that leave her with visions of Crete and the warrior Theseus. Her father, Alec, rescues her and pulls her into a life of plunder. More childhood tragedy strikes, and she is never able to put those childhood visions behind her. Years later, adult Sophia and her closest friend Leni chase a stolen sphere across Minotaur’s Island while soldiers close in. Parallel sequences drop you into Theseus’s Minoan trials. The two lives intertwine with grief, fractured families, the hunger for meaning after loss at the forefront. The writing is strong throughout and fans of the earlier games will get some connective tissue, while newcomers receive a complete tragedy that does not require homework.

Combat is the biggest departure. Stealth is no longer the default. Sophia is a fighter who can withstand three clean hits and recovers health by finishing enemies. This pushes you to think offensively rather than defensively. The toolkit is compact and physical: parry to stagger, kick to crack a shield, dodge the red-glint unblockables, yank archers off ledges with a grappling hook, and hurl whatever weapon just hit the floor. I did find the timing on parrying a little off at first, but settled into a rhythm the more I played. The combat is fun and engaging, but you could argue it is also a little one-note. Late encounters stack more of the same archetypes instead of teaching new rules, and boss fights often shrink to “chip, dodge the big swing, repeat.” The system is good enough to carry the game, however it is not deep enough to hide its loops.

Puzzles and horror pick up the slack. The sphere is a light tool: blacklight for hidden marks, split beams for colour-coded crystals, and a reason to hunt mirrors and covered pedestals. Solutions are never far away and there is a handy hint system. Underground, a labyrinth beast that cannot be fought owns the dark. Blue dust clings to Sophia and leaves a trail if she runs, with the creature following that glow. This is where the stealth comes in, forcing you to take things slow and plan your route between light sources. Those sequences are the most Plague Tale thing here. A few chases can become trial-and-error, but for the most part they land in thrilling fashion.

Visually the island is a showpiece. Sunlit ruins swallowed by greenery give way to exaggerated Minoan halls and the shimmering dust below. There is a photo mode that you’ll be constantly encouraged to dabble with due to the incredible surroundings. Transitions between Sophia’s present and Theseus’s past are clean rather than gimmicky. Character faces carry the acting; combat animations can snap between states, a small price for responsiveness. I played on base PS5, in performance mode and the 60fps held up well throughout. Quality mode looks richer and makes swordplay feel heavier.

One gripe I had, and it won’t be an issue for everyone, was how soldiers constantly seemed to be one step ahead of you. At one point I was about 3 chapters into trials on this godforsaken island, where I had used my one of a kind sphere key to go deeper below, only to find soldiers were already behind locked doors waiting for me.

Resonance may frustrate some who wanted another rat symphony or a combat system that keeps reinventing itself. But what we’ve got here is a focused prequel with a distinct monster, a dual myth that actually pays off, and production values that mark Asobo as one of the best mid-size studios in the gaming industry. I had been eagerly anticipating Resonance: A Plague Tale Legacy since it was announced, and it delivered in a big way.

Craig 🧐

Craig started gaming at 4 years old on the NES and has been hooked ever since. Trophies and achievements have only made him fall deeper down the rabbit hole. Will play almost anything, although particularly partial to anything involving stealth and silenced pistols. Football game enthusiast. RIP PES.
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