NHL 27 review

EA Sports NHL 27 is the series’ most confident presentation package in years, and on PlayStation 5 it looks and sounds like a night at a packed rink. It is not a rebuild of how hockey feels to play. The skating, shooting, and checking are going to feel a little too familiar to yearly players, but what this entry does well is up the atmosphere and deliver smarter team behaviour on higher difficulties. Is that enough to make the jump? That’s where things get sticky, and you’ll need to decide on a case by case basis.

All 32 NHL buildings have had an authenticity makeover. Jumbotrons, lighting rigs, crowd blocks, and in-arena graphics now carry each club’s personality which really adds to the game night experience. Licensed goal songs fire after tallies. Mascots work the stands on power plays. The new Orchestrator camera package cuts to benches, coaches, and the stands during stoppages so the building never feels empty. Broadcast graphics are cleaner, and the commentary booth of John Buccigross and Darren Pang gives the presentation a distinct voice, even if a handful of lines still loop.

On the ice the player models and animations are refined rather than reinvented. Goalies benefit most, with a wider set of save reactions that read one-timers and odd-man rushes more convincingly. Hits now scale more clearly with size and weight, so an enforcer actually changes the tone of a shift. You will still notice occasional animation pops and the same camera quirks the series has lived with for years though. The spectacle is in the building, not in a new lighting model for every deke.

The two systems EA is selling hardest are team playbooks and cohesive AI. Playbooks pull NHL Edge data so Tampa’s blue-line pressure and Colorado’s quick-strike passing show up as identifiable habits rather than one generic CPU personality. Cohesive AI tries to make lines think as units: dump-and-chase, support routes, and late-game bench shortening actually happen. Those ideas work, with it being most noticeable on the higher difficulty settings. On Rookie and Semi-Pro the new intelligence is easy to miss, and you still get the old sins like passes into traffic and the odd player skating to nowhere.

Shooting variety and poke-checks feel a notch tighter, while goalie intelligence is the clearest on-ice upgrade. The control scheme remains dense; newcomers will need the practice rink before the game stops fighting them. Once it clicks, the ice feels faster and more purposeful, without becoming a different game. That is both the compliment and the limitation.

The mode list is familiar, but two pieces matter. Connected Franchise is the headline: an online commissioner league where up to 32 human GMs draft, trade, set rules, and play a season together. There is no solo version of that exact toolset, so it lives or dies on your friends list. This seems like a sizeable oversight, as many won’t get to experience the new mode. It feels like an easy post launch fix, but whether that happens remains to be seen.

Offline Franchise still exists for players who want salary-cap chess against the CPU. Be a Pro adds media-day choices that affect brand, likeability, and draft stock, plus separate leadership tracks for skaters and goalies. Coach grades and per-game objectives keep a single-player career from feeling like a highlight reel you skip through.

Ultimate Team is still the storefront: playbooks, authentic coaches, and salary tags on certain cards sit on top of the usual pack loop. It’s a mode I just refuse to really engage with out of principle, so if you are looking for a deep dive review on this, you best look elsewhere. Exhibition and licensed leagues (PWHL, European, and developmental circuits) give you plenty of one-off hockey if the long modes do not appeal.

Every year I go in hoping we’ll finally get the the UK’s Elite Ice Hockey League (EIHL) but despite the odd rumour, nothing ever happens. I get from EA’s point of view this is far from a priority, but it just doesn’t feel like it would be too arduous a job to add. I’m not expecting scanned faces, but team jerseys and a bit of branding would go a long way for a league growing in popularity.

Replay value is strong if you live in Franchise or CHEL. Connected leagues can eat a winter. Be a Pro has more texture than it did a year ago. HUT and the season pass will keep daily players logging in also. The flip side of an annual sports title remains: once you have seen the new arenas and felt the playbook differences, the core loop is still last year’s loop with a better broadcast.

NHL 27 is a very difficult game to score. Taken in isolation, it delivers excellent gameplay with a superb TV style presentation. It’s the best-looking, best-sounding hockey game EA has shipped in this generation, with AI and modes that reward people who play on the higher difficulties. However if you are diving in off the back of putting a bunch of hours into NHL 26, it would be absolutely fair to be disappointed with the leap the game has taken.

Mark 🦊

Gaming since I was knee-high to a grasshopper.