It’s so refreshing to see Capcom drop a brand new IP in 2026. I loved my time with Resident Evil Requiem, but as good as it was you felt you knew what you were getting going in. For the longest time we didn’t even know if PRAGMATA would see the light of day, but here we are swapping zombies for a moon base crawling with malfunctioning robots and the results are fantastic. It’s at times absurd, while tugging at your heartstrings and all the while looking like it cost more than a real Mars mission.

PRAGMATA is graphically a feast for the eyes that somehow feels both cutting edge and refreshingly grounded. The lunar facility gleams with sharp, angular architecture that screams “near-future NASA” rather than cartoonish sci-fi. Everything from the protagonist’s bulky white spacesuit, complete with a helmet that could double as a Destiny cosplay, to the sprawling moon base feels tactile and lived-in. More and more I find myself just stopping to take in the beauty of the world developers have created, and PRAGMATA made me do this more than most. Performance on current-gen hardware is rock-solid too, locking in smooth 60fps even when the screen fills with exploding bots and holographic mayhem. It’s the kind of presentation that makes you forgive the occasional fussy ledge grab. This is the second time in 2026 Capcom have delivered a game with gleaming performance and it is honestly so refreshing.

Gameplay is where the title truly shines, blending third-person shooting with a clever hacking twist that turns every firefight into a frantic multitasking exercise. You control Hugh, a no-nonsense astronaut, while teaming up with Diana, a pint-sized android who dives into enemy software matrices on the fly. Picture this: you’re dodging laser fire, popping off shots with a regenerating sidearm or upgraded grenade launcher, all while Diana zips through glowing node grids using simple button inputs. One wrong move and your digital sidekick gets booted out, leaving you exposed to a very angry robot. It’s tense, strategic, and addictive. Especially when you start chaining hacks to overheat foes or drop sticky bombs that rewrite the battlefield on the fly. Exploration rewards curiosity with hidden secrets, red-room challenges that will really test you, and a cosy Shelter hub where you can tweak loadouts, run training sims, or just watch Diana fumble through a game of hide-and-seek like the galaxy’s most endearingly clumsy AI. The whole system grows deeper with upgrades and New Game+ options, ensuring the 10-12 hour campaign feels replayable without ever overstaying its welcome.
Those who strive for the platinum/1000G will have a real battle on their hands too. The game needs to be completed on Lunatic difficulty, which after sampling it I can confirm is no joke! It’s also worth noting that while there is a NG+ after completing the story, you can’t simply boot that up in lunatic and carry over your upgrades. Instead you need to start a new base game and start from scratch again.

Having played the demo before launch, the gameplay had already won me over. So my big question going in was could the narrative deliver on the same level. I’m happy to report that it nails the emotional core without leaning on tired tropes. Hugh arrives at the quake-ravaged moon base expecting routine maintenance, only to find a rogue AI named IDUS turning the place into a metallic death trap. Enter Diana, whose childlike curiosity and quick bond with Hugh form the heart of the adventure. Their wolf and cub dynamic evolves organically through quiet conversations throughout the game. There’s awkward attempts at human humour, and shared survival struggles that really add depth to the characters. The narrative delivers intrigue, a commentary on AI ethics, and genuine heart without preaching. Environmental logs, holographic flashbacks, and those little moments where Diana marvels at concepts like pizza or TV static help flesh things out. Twists land with satisfying punch, even if a couple of beats feel familiar, and the ending sticks the landing with a mix of closure and lingering wonder. It’s the kind of tale that sneaks up on you. Funny one minute, poignant the next.

In the end, PRAGMATA isn’t just Capcom’s next great franchise; it’s proof the studio can still surprise us with something fresh, heartfelt, and ridiculously fun. Minor gripes like occasional repetition in revisited areas barely dent the experience when the combat sings, the world dazzles, and the duo at its core feels so alive. If you’re craving a tight sci-fi adventure that doesn’t outstay its welcome and delivers some genuinely unique combat, you can’t go wrong with this one. Fully recommend.
-Mark

